PlaytimeWeb Catalog
Last updated
Last updated
The primary function of PlaytimeWeb is showing the catalog to the users. The Playtime catalog lists various campaigns that the users can complete to receive a reward in your app's native in-app currency.
Games displayed to users are chosen programmatically based on their preferences and profile, while the specific campaigns available to them depend on the permissions granted or country.
Advertisers define ad formats and target countries through campaigns, which are then featured in the Playtime Catalog. These campaigns are set by advertisers and allow for rewards once the completion of the campaign conditions are verified through the MMP. PlaytimeWeb only supports "event-based" campaigns. Meaning that the user will get rewarded for completing different levels or tasks.
Event-Based
Rewards users for achieving a designated combination of events within advertised apps, e.g. in-app purchases, viewing video ads, and/or reaching specified game levels. Users are rewarded after completing each task. Example: "Up to 5 Coins per Task" or "Complete Level 10".
Users need to accept adjoe's Terms of Service (TOS) to use Playtime and access games. Agreeing to the TOS is mandatory before installing any partner apps.
For iOS users Apple provides an opportunity to use the iCloud Private Relay service, which can be enabled in the device settings. If the user has it enabled, then we cannot track the user’s real IP, since all the requests would be proxied via Apple servers. This can have an impact on our ability to reward users for playing games. In cases where iCloud Private Relay enabled, users would see the following messages asking them to disable it. We will not permit users to play games without disabling this feature.
The Playtime algorithm prioritizes displaying games to users based on their potential to generate maximum revenue and likelihood of being downloaded.