Our code fragments you need to integrate in your app to earn money via adjoe's ad formats. This documentation guides you through the integration process.
The app in which you integrate the adjoe SDK.
Before the user can use the adjoe SDK with all its functionalities, he has to sign up. This is a two-step process in which he has to accept adjoe's Terms of Service and allow your app to track his app usage. Only signed-up users (i.e. users who successfully completed both steps) can install partner apps and earn rewards.
The place in which we show our ads to your users. These ads are for other apps. Playtime is displayed in a separate activity and can be launched via
An app advertised in Playtime. Users can earn rewards by installing and playing these apps and you earn money for every user install.
adjoe rewards your users for the amount of time they use partner apps. For this to work, we need to be able to track the usage of the partner apps. Thus, the sign-up process includes a step in which the user can allow this in his phone settings. Once the user has spent enough time in another app, his app usage results in a reward payout. The amount of time required to reach a payout via a partner app can be individually defined per SDK app.
A virtual currency in your app which the user receives after continuously playing a partner app. Users qualify for rewards repeatedly after playing the partner app for specified amounts of time.
The process of redeeming the rewards. Once a reward is paid out, it cannot be paid out again.
These are flexible and unique user acquisition and Playtime placement parameters you can pass with many requests (as specified below). By passing this information to us, you can aggregate your statistics by these individual parameters when evaluating the performance of the Playtime in your app, for example: the different placements of the adjoe button via which users have accessed Playtime, and the UA source. You can pass any of these parameters (
Placement) independently. A brief description of each parameter is given below.
The network which the user was acquired from, e.g. adwords, facebook, organic
The channel of the campaign in the network where the user was acquired, e.g. incent, video
UA Sub Publisher Encrypted
The encrypted package name or app id of the sub-publisher app in the network where the user was acquired.
UA Sub Publisher Cleartext
The cleartext package name of app id of the sub publisher app in the network where the user was acquired, e.g. com.domain.appName
The placement of Playtime inside your app, e.g.
"Main Screen", "Shop", "Interstitial", "More Diamonds Screen", etc.