Setting up the SDK
Before you can integrate and test the SDK, you must request an SDK hash and set up your devices for testing.
The SDK hash is a 32 character hexadecimal string (e.g.
1234567890abcdefgh1234567890abcd). It uniquely identifies your app to the adjoe SDK and must therefore be kept secret. You can obtain it by requesting it from your adjoe contact person.
IMPORTANT: This step must be executed before the SDK is initialized for the first time on the affected device! Note that you can always add more devices as test devices in the future, but only if you haven't initialized the SDK on the device before.
To easily test your integration of the adjoe SDK on a certain device, you can set it up as a test device. This device will then receive more apps to install and the rewards are reached faster, making it less cumbersome for you to test the integration.
To set up a device as a test device for adjoe, simply send the device's Google Advertising ID to your adjoe contact person and wait for the confirmation. You can obtain the Google Advertising ID (GAID) of your device by going to
Settings > Google > Ads > My Ad-ID.
Note: When you reset the GAID, you must again register the device as a test device with the new GAID.
Download the latest version of the adjoe SDK for Cocos2dx here: cocos2dx-plugin-adjoe-1.5.1.zip and extract it into your project.
Add the SDK to your app-level
build.gradle.When using the default project structure, this is typically located at
You need to add the bindings for our C++ functions, so that they can be called from LUA. In your
AppDelegate.cpp, typically located at
frameworks/runtime-src/Classes/AppDelegate.cpp, add the following header:
Then, add the call to bind the functions to your
lua_State* L = engine->getLuaStack()->getLuaState();
You need to add the bindings for our C++ functions, so that they can be called from Java. In your
Android.mkfile, typically located at
LOCAL_SRC_FILESand add the following:
LOCAL_SRC_FILES := \