SDK Methods
The Playtime Studio SDK's entry point class offers methods to retrieve campaigns and installed apps. This enables you to display them in your custom UI and guide users to the App Store for installation.
Whenever the SDK hash is provided, the SDK will be reinitialized and we will use the new hash for all subsequent requests.
static func setPlaytimeOptions(options: PlaytimeOptions) async throwsThis API can also be used when you have multiple apps with multiple SDK hashes.
If you don't provide SDKHash through this API reference, a default (non-sandbox) SDKHash will be assigned.
Get the list of campaigns. Use the Campaign model returned in the response to make your unique Playtime catalog. There are two options for calling this method: with and without a token (provided by the Offer API).
The playtimeOptions object is required to have the specific userId in order for rewards to be mapped back to the user correctly.
static func getCampaigns(options: PlaytimeOptions) async throws -> PlaytimeCampaignsResponsestatic func getCampaigns(token: String, options: PlaytimeOptions? = nil) async throws -> PlaytimeCampaignsResponseThe SDK handles all the actions related to navigating to the App store and the eventual install following a user’s action, taking care of tracking & app install measurement.
static func openInStore(campaign: PlaytimeCampaign) async throwsGet the list of the campaigns that the user has already installed. Use the Campaign model returned in the response to make your unique "In Progress" catalog.
The SDK handles all the actions related to navigating to the App store to open the app.
The options passed to Playtime methods.
The userId is custom identifier you must assign to each user. This ID is necessary for S2S payouts, thus required. Ensure this value is url-safe and that the value is never empty.
Our game recommendations are personalized through algorithms that consider users' preferences and gender information. If a user consents to share their gender and/or birthday, you can share this information with adjoe to enhance the customization of game suggestions.
Use PlaytimeUserProfileBuilder: it accepts date and converts it to an ISO string.
To make the most of the Playtime SDK, to maximize your revenue and provide the best user experience, use all of these parameters for data-driven optimizations. For instance, you can monitor the performance of different button placements or determine the effectiveness of different UA sources.
These values must be url-safe as they could be returned as query parameters in the S2S Payout request.
uaNetwork
User Acquisition Network. The network through which the user was acquired, e.g., Adwords, Facebook, or Organic.
uaChannel
User Acquisition Channel. The channel within the network from which the user was acquired, e.g. incentivized or video campaigns.
uaSubPublisherCleartext
The cleartext package name of the sub-publisher's app ID within the network from which the user was acquired, e.g., com.domain.appName.
uaSubPublisherEncrypted
The encrypted package name or app ID of the sub-publisher's app from the network where the user was acquired.
placement
The placement of the Playtime Catalog inside your app, e.g., "Main Screen", "Shop", "Interstitial", "More Diamonds Screen", etc.
You can also choose to use adjoe's Apps feature, showing the Playtime catalog with distinct gaming or app experiences.
nongaming
Only shows non-gaming campaigns
gaming
Only shows gaming campaigns
both
Shows both gaming and non-gaming
Optional identifiers that are provided back in the S2S payout URL.
Returns the initialization status (successful / error) and the user's fraud status as a boolean.
Open the Playtime Catalog.
Errors that can be thrown by the SDK:
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